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面 (メッシュ)ごとに別のマテリアルを設定したい - マルチ/サブオブジェクト マテリアルの利用 : 3ds Max の使い方 操作方法 Tips |  iPentec
面 (メッシュ)ごとに別のマテリアルを設定したい - マルチ/サブオブジェクト マテリアルの利用 : 3ds Max の使い方 操作方法 Tips | iPentec

Substance 3D Painterを利用して3ds Maxでモデリングしたオブジェクトのマテリアル / テクスチャを設定する  (Substance 3D Painter と3ds Maxの単純なワークフロー) : 3ds Max の使い方 操作方法 Tips | iPentec
Substance 3D Painterを利用して3ds Maxでモデリングしたオブジェクトのマテリアル / テクスチャを設定する (Substance 3D Painter と3ds Maxの単純なワークフロー) : 3ds Max の使い方 操作方法 Tips | iPentec

Part 3: Multi-Tile Shader Setup/Rendering in Maya. – Brian Freisinger
Part 3: Multi-Tile Shader Setup/Rendering in Maya. – Brian Freisinger

Lighting and Materials
Lighting and Materials

Workshop 12 Notes
Workshop 12 Notes

Creative Tools - Autodesk 3ds Max 2019 out now – with added support for OSL  maps and Boolean operations for splines, etc. Read more at  www.creativetools.se/3ds-max. | Facebook
Creative Tools - Autodesk 3ds Max 2019 out now – with added support for OSL maps and Boolean operations for splines, etc. Read more at www.creativetools.se/3ds-max. | Facebook

How To Make 3DS MAX Wireframe Render? | Megarender Blog
How To Make 3DS MAX Wireframe Render? | Megarender Blog

Shading Exercise
Shading Exercise

Textures | sam's Blog
Textures | sam's Blog

Project 3a
Project 3a

Workshop 12 Notes
Workshop 12 Notes

THe lambert preview on hypershade is weird and doesn't work well - Autodesk  Community - Maya
THe lambert preview on hypershade is weird and doesn't work well - Autodesk Community - Maya

Verge3D for Maya: Materials, Textures, and Utility Nodes — Soft8Soft
Verge3D for Maya: Materials, Textures, and Utility Nodes — Soft8Soft

Creating Textures, Applying them to Models with MAYA | MATCHLOCK  Corporation.
Creating Textures, Applying them to Models with MAYA | MATCHLOCK Corporation.

Introduction to 3D Modeling
Introduction to 3D Modeling

Lambertify for Maya - Free Texturing Scripts / Plugins Downloads for Maya
Lambertify for Maya - Free Texturing Scripts / Plugins Downloads for Maya

perchoir pendant by lambert and fils 3D Model in Other 3DExport
perchoir pendant by lambert and fils 3D Model in Other 3DExport

Autodesk Maya - Material and UV Layout | STYLY
Autodesk Maya - Material and UV Layout | STYLY

Working with the Material Editor in 3ds Max - YouTube
Working with the Material Editor in 3ds Max - YouTube

Solved: Maya 2020 Texturing (using lambert and aiStandardSurface) - Autodesk  Community - Maya
Solved: Maya 2020 Texturing (using lambert and aiStandardSurface) - Autodesk Community - Maya

Importing Materials Reference | Unreal Engine Documentation
Importing Materials Reference | Unreal Engine Documentation

UCBUGG Open Course Ware
UCBUGG Open Course Ware

3ds Max 2024 Help | Lambert | Autodesk
3ds Max 2024 Help | Lambert | Autodesk

Using Multiple Materials in Maya and Exporting to COLLADA Format | Vanda  Engine
Using Multiple Materials in Maya and Exporting to COLLADA Format | Vanda Engine

How To Make 3DS MAX Wireframe Render? | Megarender Blog
How To Make 3DS MAX Wireframe Render? | Megarender Blog

Workshop 7 Notes
Workshop 7 Notes

Diffuse Shaders — Blender Manual
Diffuse Shaders — Blender Manual