Substance 3D Painterを利用して3ds Maxでモデリングしたオブジェクトのマテリアル / テクスチャを設定する (Substance 3D Painter と3ds Maxの単純なワークフロー) : 3ds Max の使い方 操作方法 Tips | iPentec
Part 3: Multi-Tile Shader Setup/Rendering in Maya. – Brian Freisinger
Lighting and Materials
Workshop 12 Notes
Creative Tools - Autodesk 3ds Max 2019 out now – with added support for OSL maps and Boolean operations for splines, etc. Read more at www.creativetools.se/3ds-max. | Facebook
How To Make 3DS MAX Wireframe Render? | Megarender Blog
Shading Exercise
Textures | sam's Blog
Project 3a
Workshop 12 Notes
THe lambert preview on hypershade is weird and doesn't work well - Autodesk Community - Maya
Verge3D for Maya: Materials, Textures, and Utility Nodes — Soft8Soft
Creating Textures, Applying them to Models with MAYA | MATCHLOCK Corporation.
Introduction to 3D Modeling
Lambertify for Maya - Free Texturing Scripts / Plugins Downloads for Maya
perchoir pendant by lambert and fils 3D Model in Other 3DExport
Autodesk Maya - Material and UV Layout | STYLY
Working with the Material Editor in 3ds Max - YouTube
Solved: Maya 2020 Texturing (using lambert and aiStandardSurface) - Autodesk Community - Maya